# Config

```lua
Config = {}
Config.Debug = false

QBCore = exports['qb-core']:GetCoreObject() 

Config.Settings = {
    Framework = "QB", -- QB
    Target = "QB", -- OX/QB/BT/
    Inventory = 'QB', -- OX/QB
    Dispatch = "none", -- QS/CD/PS or Custom | You can edit the dispatch function from cl_wrapper.lua
    CopsRequired = 0, -- Police required to start the job.
    ScannerPrice = 5000,
}


Config.Chop = {
    Cooldown = 5, -- in minutes.
    Blip = true,
    NpcModel = "csb_car3guy2",
    StartJob = {
        vec4(689.46, -827.26, 24.33, 217.59),
    },
    Hack = {
        Numbers = 4, -- how many numbers you need to remember
        Times = 2, -- how many times you need to hack it
        Time = 10000, -- How much time you have in ms
    },
    ChopLocations = {
        vec3(-555.61, -1698.39, 19.15),
        vec3(1564.48, -2163.24, 77.54),
        vec3(602.83, -436.91, 24.75),
        vec3(2056.74, 3178.09, 45.16),
        vec3(2410.65, 3062.65, 48.15),
        vec3(1978.45, 5171.55, 47.64),
        vec3(1902.21, 4918.75, 48.72),
        vec3(2195.76, 5603.11, 53.56),
        vec3(431.91, 6466.97, 28.76),
        vec3(-1109.13, 4890.33, 215.54)
    },
    Vehicles = {
        'elegy',
        'sultan',
        'sultan2',
        'blista',
        'futo',
        'asea',
        'baller',
        'banshee',
        'fugitive'
    },
    ScrapBlip = true,
    ScrappingLocation = vec3(-1155.7, -2035.76, 13.16),
    EnableProp = true,
    Prop = 'prop_toolchest_05',
    ScrappingRewards = {
        {name = "steel", min = 1, max = 3},
        {name = "aluminum", min = 1, max = 3},
        {name = "copper", min = 1, max = 3},
        {name = "iron", min = 1, max = 3},
        {name = "metalscrap", min = 1, max = 3}
    }
}

Config.CarLocations = {
    [1] = {
        Key = vec3(-461.14, 578.64, 128.73),
        Vehicle = vec4(-482.38, 598.24, 126.96, 92.54),
        Dogs = {
            -- vec3(-475.42, 571.32, 125.88)
        }
    },
    [2] = {
        Key = vec3(-747.2, 410.44, 96.02),
        Vehicle = vec4(-755.65, 439.09, 99.85, 31.12),
        Dogs = {
            -- vec3(-755.93, 401.74, 95.63)
        }
    },
    [3] = {
        Key = vec3(-10.52, -1883.68, 24.14),
        Vehicle = vec4(2.76, -1875.71, 23.69, 318.24),
        Dogs = {
            -- vec3(-5.47, -1892.51, 23.42)
        }
    },
    [4] = {
        Key = vec3(1316.11, -598.3, 73.25),
        Vehicle = vec4(1312.49, -589.33, 72.93, 335.76),
        Dogs = {
            -- vec3(1319.91, -607.67, 73.1)
        }
    },
}
```
