Config
Config preview
Config = {}
Config.Debug = false
QBCore = exports['qb-core']:GetCoreObject()
Config.Settings = {
Framework = "QB", -- QB
Target = "QB", -- OX/QB/BT/
Inventory = 'QB', -- OX/QB
Dispatch = "none", -- QS/CD/PS or Custom | You can edit the dispatch function from cl_wrapper.lua
CopsRequired = 0, -- Police required to start the job.
ScannerPrice = 5000,
}
Config.Chop = {
Cooldown = 5, -- in minutes.
Blip = true,
NpcModel = "csb_car3guy2",
StartJob = {
vec4(689.46, -827.26, 24.33, 217.59),
},
Hack = {
Numbers = 4, -- how many numbers you need to remember
Times = 2, -- how many times you need to hack it
Time = 10000, -- How much time you have in ms
},
ChopLocations = {
vec3(-555.61, -1698.39, 19.15),
vec3(1564.48, -2163.24, 77.54),
vec3(602.83, -436.91, 24.75),
vec3(2056.74, 3178.09, 45.16),
vec3(2410.65, 3062.65, 48.15),
vec3(1978.45, 5171.55, 47.64),
vec3(1902.21, 4918.75, 48.72),
vec3(2195.76, 5603.11, 53.56),
vec3(431.91, 6466.97, 28.76),
vec3(-1109.13, 4890.33, 215.54)
},
Vehicles = {
'elegy',
'sultan',
'sultan2',
'blista',
'futo',
'asea',
'baller',
'banshee',
'fugitive'
},
ScrapBlip = true,
ScrappingLocation = vec3(-1155.7, -2035.76, 13.16),
EnableProp = true,
Prop = 'prop_toolchest_05',
ScrappingRewards = {
{name = "steel", min = 1, max = 3},
{name = "aluminum", min = 1, max = 3},
{name = "copper", min = 1, max = 3},
{name = "iron", min = 1, max = 3},
{name = "metalscrap", min = 1, max = 3}
}
}
Config.CarLocations = {
[1] = {
Key = vec3(-461.14, 578.64, 128.73),
Vehicle = vec4(-482.38, 598.24, 126.96, 92.54),
Dogs = {
-- vec3(-475.42, 571.32, 125.88)
}
},
[2] = {
Key = vec3(-747.2, 410.44, 96.02),
Vehicle = vec4(-755.65, 439.09, 99.85, 31.12),
Dogs = {
-- vec3(-755.93, 401.74, 95.63)
}
},
[3] = {
Key = vec3(-10.52, -1883.68, 24.14),
Vehicle = vec4(2.76, -1875.71, 23.69, 318.24),
Dogs = {
-- vec3(-5.47, -1892.51, 23.42)
}
},
[4] = {
Key = vec3(1316.11, -598.3, 73.25),
Vehicle = vec4(1312.49, -589.33, 72.93, 335.76),
Dogs = {
-- vec3(1319.91, -607.67, 73.1)
}
},
}
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